//==============================================================================
// Speech File for Mission 10 - Jefferson City.
//Version 1.3
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_10_BRIEF = {

ܵһδܣֵܡǴ鱨ͻϮɱԼţǲòЩƺѾ൱Ϥǵĵˡ\n\n

鱨ΨһģѲһʱλáЩɢĽܷѷһԵľ»أ⣬бָõػʹ˶̨ΪһͽṩǵǹŸýӦþĴͱ\n\n

˴ĿɣսʿһĿЩԵʧȥܣһû˶ǵıҲͬڵڶĿ꣬ʹǨƣһõأǾͿԴ·׷ٵǵҪػǰɻڡ\n\n 

СӲ϶\n\n

ɢ

}




//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: Power Generator's destroyed. This is the first part of the brief and will be //present in every scenario. 
// Tone/Mood: Impressed, relieved.
//------------------------------------------------------------------------------
MISSION_10_DEBRIEF_A01  = {

ɵúãֵܡ\n\n

ǵǹƺǸˣصеʵǷDNAо죬ݻǵķĿ겢ûֵܻôһ仰ֵþĵطԸ¡սǵˡ\n\n

һĻرָǵıЧˣѾʼȺװҷֳĸСӳͬķ뿪\n\n

нС֧·Ʈƺյʣ֧ϴĶ飬֮һĮڵǰһ֧ǰһС\n\n 

ǽ׷ߵĶ\n\n
}
//==============================================================================




//==============================================================================
// Situation B01: Mission was accomplished successfully. Lab equip destroyed
// Tone/Mood: Slightly upset, 
//------------------------------------------------------------------------------
MISSION_10_DEBRIEF_B01  = {

ȻұȽ޷ΪҪݻٱ˵оʩо˱˵ĳȱݣԳΪǵľӽʱ൱Ľ׳룬СѾڷЩкʲôʣ£ĻرЩûõĶԺӦðֵܻҪһʱ嶯ٶ֮ǰn\n

ɢ
}
//==============================================================================


//==============================================================================
// Situation B02: Mission accomplished successfully. Lab equip NOT destroyed
// Tone/Mood: Impressed. 
//------------------------------------------------------------------------------
MISSION_10_DEBRIEF_B02  = {


ҲҪ˳СѰѱ˵ĿѧоǵĻأ˵ȱݵоԼǿоİ취ô⽫һĽ׳롣\n\n

ɵúãսʿɵúá\n\n

ɢ
}

//==============================================================================


// Mini-map Information
//==============================================================================

M10_MiniMap_01 = {
Ľ㡣ҵڻ
}

M10_MiniMap_02 = {
ⶰԵΧкֵܳڱضҲǷúܺá
}

M10_MiniMap_03 = {
һѾ˸ıսصĹ
}

M10_MiniMap_04 = {
ݻСӵָмɢĽؽ
}

M10_MiniMap_05 = {
ر˵Ǹùسػи߶ȵľڴˡ
}

M10_MiniMap_06 = {
һͨڣΨһ֪Խ빤ķ
}

M10_MiniMap_07 = {
һλضϴ·ƵĵܹӦ
}

M10_MiniMap_08 = {
ڶλ޷֪ȷĶܹӦĿĵΪΡ
}

M10_MiniMap_09 = {
λڹդ֮ڡƺǹӦıȫϵͳ
}

M10_MiniMap_10 = {
λڹ֮ڡΪڲĻṩܡ
}

M10_MiniMap_11 = {
ǰѳ
}

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M10_OBJ_01 = { ݻһŶ }
M10_OBJ_02 = { ݻٶŶ }
M10_OBJ_03 = { ݻŶ }
M10_OBJ_04 = { ݻĺŶ }


//==============================================================================

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------
M10_FAILUREA = { 뿪Լʱ˽⵽֮ʱʺ²ֻԶﴫĴ˵ѡ}

M10_SUCCESSA = {һŶѴݻ١}
M10_SUCCESSB = {ŶѴݻ١}
M10_SUCCESSC = {ŶѴݻ١}
M10_SUCCESSD = {ĺŶѴݻ١}
M10_SUCCESSE = {еĶѾݻˣĿɡ\n\nǰѳ뿪}

//==============================================================================
// Name: Thelma.
// Role: Super Mutant Commander for Jefferson City.
// Background: Thelma is large, smelly, and extremely hairy. She is quite a 
// good-looking mutant by their standards. She is extremely loyal to Gammorin 
// and has dedicated her life to providing stable platform for research into 
// mutant sterility.
//
// Thelma's motivation is to have children. Anyone attempting to stop that will 
// be dealt with harshly and packaged into separate tiny boxes.
//==============================================================================

name_CORE_m10_Thelma = { ָӹ }
//==============================================================================
// Situation A00: Thelma will say the following line the instant she sights 
// any of the player's squad members. She lets them understand what they are 
// attempting to destroy. After she says this, she will attack them.
//------------------------------------------------------------------------------
M10_Thelma_A00_W = {

ΪԾڰĮæǲǻĮᣬЩΣն֪ʲôͬ顢Ǻ£ǸͲֱֹͣеĶ\n\n

ֻг˿ֹЩвҪоǵȱ⣬˲ſǵΪ֪սǿΪս\n\n
}
//==============================================================================


//==============================================================================
// Situation A01: As Thelma dies, she chokes out the following lines. After 
// she says this, she dies.
//------------------------------------------------------------------------------
//The initatial VO will be enough. Besides, if she gets bloody mess. A pile of goo will be talking.
//==============================================================================


//==============================================================================
// Situation B: Thelma has random speech that she says before she sees the 
// the player's squad. By the time the squad is close enough to hear her 
// comments, she should be well aware of the breaches in their own security.
//------------------------------------------------------------------------------
M10_Thelma_B00 = { ֧Сӵȥϡ }
M10_Thelma_B01 = { бСʱ }
M10_Thelma_B02 = { ⼸ڵ㶼Ҫǿ䱸 }
M10_Thelma_B03 = { ʱ̱־裡 }
M10_Thelma_B04 = { ǿ䱸 }
M10_Thelma_B05 = { ʲôԮ }
//==============================================================================

//==============================================================================
// Situation C: Thelma's combat taunts. If she could let out one of these with every attack it would transfer the story// info nicely. DL

//------------------------------------------------------------------------------
M10_Thelma_C00 = { ѡˣ}
M10_Thelma_C01 = { вΨһϣˣ}
M10_Thelma_C02 = { ұɱ㡣ұѡ}
M10_Thelma_C03 = { ҺҵֹЩΣն}
M10_Thelma_C04 = { Ͳ֪ЩΣն԰ɣ}
M10_Thelma_C05 = { ֵܻᶼϹˣ}
//==============================================================================




//==============================================================================
// Name: Erkal.
// Role: Super Mutant Scientist.
// Background: Erkal is the mutant scientist researching a way to solve the 
// sterility of the Super Mutants. He wears a white tent canvas, crudely cut to
// resemble a lab coat. He is armed with a scalpel. He wears glasses although 
// the Master has long established that Super Mutants do not need to wear 
// glasses - their vision is quite good.
//
// Erkal only wants to finish his research. He feels that he is very close to 
// finding the solution.
//==============================================================================

name_CORE_m10_Erkal = { ѧ }
//==============================================================================
// Situation A00: If Erkal is approached before the lab equipment is destroyed
// he will speak with the player. He proudly explains his research and tells
// the player not to bother him.
//------------------------------------------------------------------------------
M10_Erkal_A00_W = {
˭Ϊʲô\n\n

มɣֵܻˣҵо˽ҪоҪٵԴԼǲһҪˣôһ㡣оֵܻܵõʲô㣬Լҵ豸ɣڲֹͣ˽Щҵ˵ϣ

}
//==============================================================================


//==============================================================================
// Situation A01: If Erkal is spoken to again. He'll talk a little more and 
// return to his work.
//------------------------------------------------------------------------------
//The first time the player speaks to him is enough. DL
//
//==============================================================================


//==============================================================================
// Situation A02: If Erkal is spoken to once more, he'll say his good-bye line
// thereafter.
//------------------------------------------------------------------------------
//Go right to situation B
//==============================================================================


//==============================================================================
// Situation B: Erkal has random lines before the lab equipment is broken. He
// mutters to himself about his calculations and other ideas.
//------------------------------------------------------------------------------
M10_Erkal_B00 = { ŹҰɣ}
M10_Erkal_B01 = { ұϼҵоˡ}
M10_Erkal_B02 = { Ҫһס }
M10_Erkal_B03 = { ЩУ}
M10_Erkal_B04 = { ֪ΪʲôĪҪһˡ }
M10_Erkal_B05 = { Ψһϣ}
//==============================================================================


//==============================================================================
// Situation C00: If Erkal is around when his equipment is being destroyed, he 
// will fly into a rage and attack the player. This is what he says to let the 
// player know that he is angry.
//------------------------------------------------------------------------------
M10_Erkal_C00_W = {
֪ı⼸ѪˣֻΪ⼸뿴жը

ܺãȻҵδѾûˣôҲӵУ 
}
//==============================================================================

//==============================================================================
// Situation D: Erkal's taunts

//------------------------------------------------------------------------------
M10_Erkal_D00 = { ȥɣҰˣ }
M10_Erkal_D01 = { ʣ֪ʲô }
M10_Erkal_D02 = { ұѪ }
M10_Erkal_D03 = { ...Ψһϣ...}
M10_Erkal_D04 = { ɣ }

//==============================================================================





//==============================================================================
// Feral Super Mutants:
// These fellows are the subjects of experiments. Any bad Super Mutant is sent 
// to the operating table as punishment. They are quite mad with pain. Nothing 
// can be done about them. Perhaps killing them is the only merciful deed 
// left.
//==============================================================================

name_CORE_m10_Feral = { ˹̥ }

//==============================================================================
// Situation A: The feral ones constantly moan and groan. They mutter fragments
// of speech, almost completely wild. These comments are spoken regardless of 
// their combat state.
//------------------------------------------------------------------------------
M10_FeralMutant01_A00 = { ʹʹ }
M10_FeralMutant01_A01 = { ͷ...ʹ }
M10_FeralMutant01_A02 = {  }

M10_FeralMutant02_A00 = {  }
M10_FeralMutant02_A01 = { ɱң }
M10_FeralMutant02_A02 = { ... }

M10_FeralMutant03_A00 = { ۰ }
M10_FeralMutant03_A01 = { ɱ**ҡ }
M10_FeralMutant03_A02 = { ھɱҡ }

M10_FeralMutant04_A00 = { ʹ ... }
M10_FeralMutant04_A01 = { Ҫ ... }
M10_FeralMutant04_A02 = {  ... Ҫ... }

M10_FeralMutant05_A00 = { أ}
M10_FeralMutant05_A01 = { ...㲻Ҫ... }
M10_FeralMutant05_A02 = { ۣ }

M10_FeralMutant06_A00 = { ɱ..... }
M10_FeralMutant06_A01 = { ִһҪˣ }
M10_FeralMutant06_A02 = { ʹ... }
//==============================================================================




//==============================================================================
// Super Mutants:
// These are divided into various situations in which the Super Mutants may be
// encountered. All of these are floating-text only.
//==============================================================================


//==============================================================================
// Situation A: Super Mutants in general. These are the random lines before 
// they see the player. Present morale level: Good.
//------------------------------------------------------------------------------
M10_SuperMutant_A00 = {  }
M10_SuperMutant_A01 = { ʲô }
M10_SuperMutant_A02 = { ϵĽѢ }
M10_SuperMutant_A03 = { ** }
M10_SuperMutant_A04 = { Ҫúõʹࡣ }
M10_SuperMutant_A05 = { Һġ }
M10_SuperMutant_A06 = { ĺġ }
M10_SuperMutant_A07 = { Ҫȥģ }
M10_SuperMutant_A08 = { ꣡һЩ }
M10_SuperMutant_A09 = { ʲô }
M10_SuperMutant_A10 = { һЩ }
M10_SuperMutant_A11 = { йζ }
M10_SuperMutant_A12 = { ɶζ }

// Smarter Super Mutants:
M10_SuperMutant_A13 = { Ҫְ }
M10_SuperMutant_A14 = { ȥ鿴һ¡ }
M10_SuperMutant_A15 = { ҾҺ񱻼ˡ }
//==============================================================================


//==============================================================================
// Situation B: Super Mutants in general. These are the random lines before 
// they see the player. Present morale level: Medium. One or two generators
// have been destroyed.
//------------------------------------------------------------------------------
M10_SuperMutant_B00 = { ... }
M10_SuperMutant_B01 = {  }
M10_SuperMutant_B02 = {  }
M10_SuperMutant_B03 = { ӽ }
M10_SuperMutant_B04 = { ŵζ}
M10_SuperMutant_B05 = { ׼ˣӽ }
M10_SuperMutant_B06 = { ʲô }
M10_SuperMutant_B07 = { һЩ }
M10_SuperMutant_B08 = { ˭Ǳߣ }
M10_SuperMutant_B09 = { Һġ }
M10_SuperMutant_B10 = { ûɶº }
M10_SuperMutant_B11 = { ˡ }
M10_SuperMutant_B12 = { ˡ}

// Smarter Super Mutants:
M10_SuperMutant_B13 = { ԣ۾㡣 }
M10_SuperMutant_B14 = { ˵ȥ鿴һЩ䡣 }
M10_SuperMutant_B15 = { ڸǻ }
//==============================================================================


//==============================================================================
// Situation C: Super Mutants in general. These are the random lines before 
// they see the player. Present morale level: Panic. Three or more generators
// have been destroyed.
//------------------------------------------------------------------------------
M10_SuperMutant_C00 = { -Ŷ }
M10_SuperMutant_C01 = { ϴҪץˡ }
M10_SuperMutant_C02 = { ʲô }
M10_SuperMutant_C03 = { Һú¡ }
M10_SuperMutant_C04 = { ڸ }
M10_SuperMutant_C05 = { ǻ }
M10_SuperMutant_C06 = { Ҳ }
M10_SuperMutant_C07 = { ҳЩµࡣ }
M10_SuperMutant_C08 = { ܶ෢ˡ }
M10_SuperMutant_C09 = { ϴˡ }
M10_SuperMutant_C10 = { 鷳ˡ }
M10_SuperMutant_C11 = { ϴǡ }
M10_SuperMutant_C12 = { ȰЩ }

// Smarter Super Mutants:
M10_SuperMutant_C13 = { ʧˣ }
M10_SuperMutant_C14 = { Щߵģ }
M10_SuperMutant_C15 = { 㿴ʲôͨһ}
//==============================================================================




//==============================================================================
// Super Mutants guarding the Generators:
// These have three levels of morale and one special situation upon seeing 
// the player's squad. There are eight varieties of generator guards available 
// from which to choose. The last two are smarter versions of the guards.
//==============================================================================


//==============================================================================
// Situation A: They haven't seen the player and their morale is good. None of 
// the generators are down.
//------------------------------------------------------------------------------
M10_Guard01_A00 = { ˵Ц }
M10_Guard01_A01 = { ã ... }
M10_Guard01_A02 = { มҪЦˡ }
M10_Guard01_A03 = { ֪ҪθЦ }

M10_Guard02_A00 = { Һġ }
M10_Guard02_A01 = { Ҳǡ }
M10_Guard02_A02 = { ġ}
M10_Guard02_A03 = { ƽ }

M10_Guard03_A00 = { ʲô }
M10_Guard03_A01 = { һЩ }
M10_Guard03_A02 = { ꣡ж... }
M10_Guard03_A03 = { ȥ鿴һ¡ }

M10_Guard04_A00 = { ϲʹࡣ }
M10_Guard04_A01 = { Һܻܡ }
M10_Guard04_A02 = { ࣿģ }
M10_Guard04_A03 = { ҳࡣ }

M10_Guard05_A00 = { ϲϴ }
M10_Guard05_A01 = { ϴƯ }
M10_Guard05_A02 = {  }
M10_Guard05_A03 = { ҵ˻ }

M10_Guard06_A00 = { ̫ˡ }
M10_Guard06_A01 = { ʲô }
M10_Guard06_A02 = { һЩ }
M10_Guard06_A03 = { ʲôζ }

// Smarter Guards:
M10_Guard07_A00 = { ҾҺ񱻼ˡ }
M10_Guard07_A01 = { 棬Ŀǰûκζϡ }
M10_Guard07_A02 = { һжáϡ }
M10_Guard07_A03 = { ʲô }

M10_Guard08_A00 = { ˭ }
M10_Guard08_A01 = { 棬һжܰ }
M10_Guard08_A02 = { ҶȷϹˡϡ }
M10_Guard08_A03 = { һпáϡ }
//==============================================================================


//==============================================================================
// Situation B: They haven't seen the player and their morale is average. One
// or two of the generators are down.
//------------------------------------------------------------------------------
M10_Guard01_B00 = { ñ졣 }
M10_Guard01_B01 = { ںܰ }
M10_Guard01_B02 = { Ҳ鷳 }
M10_Guard01_B03 = { ʲô }

M10_Guard02_B00 = { Ȥˡ }
M10_Guard02_B01 = { ģ }
M10_Guard02_B02 = { ӽˡ }
M10_Guard02_B03 = { ŵζ }

M10_Guard03_B00 = { ȷЩ }
M10_Guard03_B01 = { ʲô }
M10_Guard03_B02 = { һЩ }
M10_Guard03_B03 = { Ҫҳࡣ }

M10_Guard04_B00 = { ҵˣһ١ }
M10_Guard04_B01 = { ȥҳࡣ }
M10_Guard04_B02 = { һҵͱǡ }
M10_Guard04_B03 = { ڸˡ }

M10_Guard05_B00 = { ϴ衣 }
M10_Guard05_B01 = { Ҳûôϲϴ }
M10_Guard05_B02 = { ϣϴϲҡ }
M10_Guard05_B03 = { ҪΪϴɱࡣ }

M10_Guard06_B00 = { 鷳ˣڸ }
M10_Guard06_B01 = { *-* }
M10_Guard06_B02 = { ֪ }
M10_Guard06_B03 = { ࡣ }

// Smarter Guards:
M10_Guard07_B00 = { յϡ }
M10_Guard07_B01 = { һѰǡϡ }
M10_Guard07_B02 = { յһʱʱǵ١ϡ }
M10_Guard07_B03 = { ƺˡϡ }

M10_Guard08_B00 = { յڷŴѰϡ }
M10_Guard08_B01 = { ûǡϡ }
M10_Guard08_B02 = { עߵ١ }
M10_Guard08_B03 = { ... }
//==============================================================================


//==============================================================================
// Situation C: They haven't seen the player and their morale is poor. Three
// or more of the generators are down.
//------------------------------------------------------------------------------
M10_Guard01_C00 = { ЦЦ }
M10_Guard01_C01 = { 񷢵ҲǸЦЦ }
M10_Guard01_C02 = { Ҫҵࡣ }
M10_Guard01_C03 = { ǲϲЦЦ}

M10_Guard02_C00 = { ϣٻصĵ״̬ }
M10_Guard02_C01 = { ϣٰ }
M10_Guard02_C02 = { ҲҪκεȤˡ }
M10_Guard02_C03 = { һҲȤ }

M10_Guard03_C00 = { }
M10_Guard03_C01 = { Щಢ򵥡 }
M10_Guard03_C02 = { ࣬鷳ˡ }
M10_Guard03_C03 = { е㺦ˡ }

M10_Guard04_C00 = { ҵøϿҳࡣ }
M10_Guard04_C01 = { 鷳ˡ }
M10_Guard04_C02 = { ϴҪץˡ }
M10_Guard04_C03 = { Щģ }

M10_Guard05_C00 = { ϴɱҡ }
M10_Guard05_C01 = { ҵöñϴҵ }
M10_Guard05_C02 = { ϴʱƯ }
M10_Guard05_C03 = { ϴˡ }

M10_Guard06_C00 = { ֪ࡣ }
M10_Guard06_C01 = { ҵͻɱ㡣 }
M10_Guard06_C02 = { ɣࡣ }
M10_Guard06_C03 = { Ҫȥҳࡣ }

// Smarter Guards:
M10_Guard07_C00 = { ɶʧȥһ }
M10_Guard07_C01 = { ˶ر״ }
M10_Guard07_C02 = { ˡ }
M10_Guard07_C03 = { ۾ҳЩµˡ }

M10_Guard08_C00 = { յ }
M10_Guard08_C01 = { ע⣬һжϻر }
M10_Guard08_C02 = { һҪ̷ }
M10_Guard08_C03 = { 治Ǳ͸ˡ }
//==============================================================================


//==============================================================================
// Situation D: They spot the player after at least one generator is down.
//------------------------------------------------------------------------------
M10_Guard01_D00 = { ҹ}
M10_Guard01_D01 = { ƻһҲ棡ȥɣ }

M10_Guard02_D00 = { ƻߣ }
M10_Guard02_D01 = { ˣ }

M10_Guard03_D00 = { վסƻߣ }
M10_Guard03_D01 = { ҿ࣡ }

M10_Guard04_D00 = { ҷˡ }
M10_Guard04_D01 = { ƻ˷ɲ棬ȥɣ}

M10_Guard05_D00 = { ƻߣҪΪϴɱ㣡 }
M10_Guard05_D01 = { -ƻ˷}

M10_Guard06_D00 = { Ҫɱ˻ࡣ }
M10_Guard06_D01 = { ƻҪ㣡 }

// Smarter Guards:
M10_Guard07_D00 = { ע⣬ҿһˣظҿһˣ }
M10_Guard07_D01 = { һ˳ҷźŹȥ }
M10_Guard07_D02 = { Ѿ֤ʵпˡ }
M10_Guard07_D03 = { ˣ }

M10_Guard08_D00 = { һˡ }
M10_Guard08_D01 = { еˣ }
M10_Guard08_D02 = { ˽ͨѶ }
M10_Guard08_D03 = { ָӹ٣Ѿ֤ʵ˳ˡ }
//==============================================================================
